Author Topic: Splash Damage Script  (Read 789 times)

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Offline AG-51_Thud

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Splash Damage Script
« on: May 13, 2022, 09:55:47 PM »
Some of its features are:
 -Adds a blast wave effect which adds timed and scaled secondary explosions on top of game objects

-Object geometry within blast wave changes damage intensity

-Additional damage boost for structures since they are hard to kill, even if very close to large explosions.

-Damage model for ground units that will disable their weapons and ability to move with partial damage before they are killed.

https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/

Offline AG-51_Ajax

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Re: Splash Damage Script
« Reply #1 on: May 13, 2022, 11:19:35 PM »
I'm curious to know what this means for the general game experience,
In the absence of orders, attack!

Offline AG-51_Thud

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Re: Splash Damage Script
« Reply #2 on: May 13, 2022, 11:44:10 PM »
Doesn’t nt matter if you aim at the top or the bottom of the watch tower, that fucker is going. 

Offline AG-51_Razor

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Re: Splash Damage Script
« Reply #3 on: May 14, 2022, 11:05:32 AM »
Is this something that neesd to be put on the server? And is it a Root Mod or Saved Games Mod?


Any pilot that tells you he's never been lost is either lying or he's never been anywhere.

Offline AG-51_Thud

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Re: Splash Damage Script
« Reply #4 on: May 14, 2022, 12:20:15 PM »
Just a lua file that can be inserted into and activated within the miz file. No need for anyone to install or add to a server.

Offline AG-51_Razor

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Re: Splash Damage Script
« Reply #5 on: May 14, 2022, 01:39:00 PM »
Awesome!!  :thumbsup:


Any pilot that tells you he's never been lost is either lying or he's never been anywhere.