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11
Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Ranger on February 11, 2021, 12:30:41 PM »
Thanks....I'll give the 0-5-10 sec delay a try.
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Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Thud on February 11, 2021, 06:47:37 AM »
Attached............

In-theory, the first flight to spawn should go to the six pack and then everyone else would have a clear taxi path.
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Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Razor on February 11, 2021, 01:16:22 AM »
"Aircraft assigned "Takeoff from ramp" or "Takeoff from parking hot" in the mission editor will spawn in one of the 16 parking locations listed based on the sequence it was added to the carrier. In a multiplayer mission, parking spots are assigned based on when a client joins the server."

I wonder what they mean by "...when a client joins the server."?? Is that when they click on Join to actually join the server from the multiplayer screen or when they click on an a/c slot after the mission loads, or when they click on Briefing, or Fly???  :tongue3:

Could you be more specific about the posts you saw in the forums about "Delayed Activation"? Are you talking about client flights?
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Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Thud on February 10, 2021, 08:26:02 PM »
I read something recently that might be worth trying.  The forum thread suggest setting a small "Delayed Activation" (a few seconds) between flights. Since we have the server paused at start I believe it might work.

Also, reference AI Aircraft Parking and Taxi Logic on page 83, 87-90 of the SC Manual on how they should spawn.
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General Discussion (Public) / Re: Magic Carpet
« Last post by AG-51_Animal on February 10, 2021, 07:55:56 PM »
...jets...Meh.
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Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Razor on February 10, 2021, 07:51:30 PM »
I agree with Ajax. In fact, I have pretty much given up on placing individual planes within a flight in a mission. I think it's a waste of time. There may still be a few reasons for occasionally doing it but, as far as I'm concerned, they don't have anything to do with the Super Carrier ATC Artificial Imbicility.  :tongue3:
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Mission Editor / Re: Aircraft placement on Carrier
« Last post by AG-51_Ajax on February 10, 2021, 05:43:13 PM »
I think as long as it's CASE I coming back then a flight of 4 should be fine.  Either way, if we're doing our own Mother/LSO calls, it shouldn't matter.
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Mission Editor / Aircraft placement on Carrier
« Last post by AG-51_Ranger on February 10, 2021, 02:56:54 PM »
What's the best way to place aircraft on a carrier?  Should I just make a flight of four or place individual planes on the deck.  I am working on a mission that will be Case III at takeoff and Case I upon return to the carrier.

I am using Razor's Syria template.
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General Discussion (Public) / Re: Magic Carpet
« Last post by AG-51_Thud on February 09, 2021, 11:40:39 AM »
Everyone needs gold stickers these days, even by stealing accomplishments from others.
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General Discussion (Public) / Re: Magic Carpet
« Last post by AG-51_Razor on February 09, 2021, 11:35:00 AM »
Yeah, God forbid that the general public ever finds out about this because that will be the end of the Naval Aviator's mystique. He will acyually have to begin competeing with the rest of the aviation community for the favors of a lady if he ever wants to get laid again!!  :Rofl
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