Airgroup 51

AG-51 Squad Operations (Secure) => Mission Monkey Tools => DCS Consolidated Training Library and Forum => Mission Editor => Topic started by: AG-51_Thud on May 13, 2022, 09:55:47 PM

Title: Splash Damage Script
Post by: AG-51_Thud on May 13, 2022, 09:55:47 PM
Some of its features are:
 -Adds a blast wave effect which adds timed and scaled secondary explosions on top of game objects

-Object geometry within blast wave changes damage intensity

-Additional damage boost for structures since they are hard to kill, even if very close to large explosions.

-Damage model for ground units that will disable their weapons and ability to move with partial damage before they are killed.

https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/
Title: Re: Splash Damage Script
Post by: AG-51_Ajax on May 13, 2022, 11:19:35 PM
I'm curious to know what this means for the general game experience,
Title: Re: Splash Damage Script
Post by: AG-51_Thud on May 13, 2022, 11:44:10 PM
Doesn’t nt matter if you aim at the top or the bottom of the watch tower, that fucker is going. 
Title: Re: Splash Damage Script
Post by: AG-51_Razor on May 14, 2022, 11:05:32 AM
Is this something that neesd to be put on the server? And is it a Root Mod or Saved Games Mod?
Title: Re: Splash Damage Script
Post by: AG-51_Thud on May 14, 2022, 12:20:15 PM
Just a lua file that can be inserted into and activated within the miz file. No need for anyone to install or add to a server.
Title: Re: Splash Damage Script
Post by: AG-51_Razor on May 14, 2022, 01:39:00 PM
Awesome!!  :thumbsup: