Airgroup 51

ADMIN only (Secure Admins only view) => ADMIN Board (Secure Admins only view) => IL-2 1946 Technical Dept. (Public) => Topic started by: AG-51_Ted on June 17, 2015, 09:09:28 PM

Title: Exploding F4F-4's
Post by: AG-51_Ted on June 17, 2015, 09:09:28 PM
Looks like there is a fix for this, but I can't seem to find the files

http://www.sas1946.com/main/index.php/topic,33950.msg367056.html#msg367056

Hoss, if you're out there, what do you think?  Fireball? 
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 17, 2015, 11:20:21 PM
I have no F4F's in my 3D0>plane flie.  :shocked:
Title: Re: Exploding F4F-4's
Post by: AG-51_Ted on June 18, 2015, 11:36:32 AM
I can't find them either, but if I read that thread right, it's HSFX related

Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 19, 2015, 09:03:48 AM
Yeah, this problem definitely came with one of the HSFX versions, 6.0 I believe. Maybe I'm looking in the wrong place.
Title: Re: Exploding F4F-4's
Post by: AG-51_Cobraj on June 26, 2015, 12:50:59 AM
Sounds like it's in .sfs file. You wouldn't  find it then
Title: Re: Exploding F4F-4's
Post by: AG-51_Fireball on June 27, 2015, 01:55:31 PM
See if this solves the problem. It's a little JSGME mod.

I narrowed it down to the one file that seems to be causing the problem. This mod just replaces that file with the original file from the stock game.

In JSGME you can activate it at the end of whatever other mods you have activated. You'll get a couple overwrite messages, but that's OK.


[Attachment removed]

Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 01:35:02 AM
Thanks Fireball. It worked like a champ!! Try this mission.
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 11:02:51 AM
Well, maybe I was a bit premature (that's what my wife has been calling me for years!). All the planes spawn on deck without a problem, but when I release the chocks, it destroys the plane next to me. This is the case for all 4 positions across the deck on a Jeep carrier. If I take the 4th slot and allow the first 3 to launch, no problem. On the Yorktown, where there are 2 flights and I am in the lead of the 2nd flight, I am #5 on the stbd. side and must wait for the first 4 to launch before I can release chocks. The only question left is, how will a row of human occupied planes react??
Title: Re: Exploding F4F-4's
Post by: AG-51_Ted on June 28, 2015, 11:18:39 AM
hmmmm


At least we are making progress!
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 01:05:16 PM
Yes we are! My guess is, if all 4 a/c in a flight are occupied by humans, there will not be a problem since you don't have a collision box while on deck.
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 01:11:29 PM
Just ran that Flight 300 as a coop and I took the #2 slot in the first flight. Released chocks with no problems at all. Seems like Fireball has solved it for coops at least.  :thumbsup:
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 01:28:48 PM
Upon further investigation, it appears that the problem is peculiar to the Jeeps and the RN carriers Illustrious, Formidable and Indomitable but not the Eagle. The Essex class, Yorktown class and all the CVL's are no problem either. The question still remains, will this be a problem on the affected ships with humans in the adjacent planes??
Title: Re: Exploding F4F-4's
Post by: AG-51_Fireball on June 28, 2015, 02:53:26 PM
See if this works any better.
Title: Re: Exploding F4F-4's
Post by: AG-51_Razor on June 28, 2015, 06:36:06 PM
You are Da MAN Fireball  :notworthy:  Thank you very much for taking the time to do this.

Checked Jeeps, RN carriers in the FMB with no problems at all. Also rechecked Essex class and CVL's with no change. I'd say the problem is solved.
Title: Re: Exploding F4F-4's
Post by: AG-51_Ted on June 28, 2015, 07:13:16 PM
Thanks Fireball!

I'll be glad to make F4F-4 missions again.