Airgroup 51
		ADMIN only (Secure Admins only view) => ADMIN Board (Secure Admins only view) => IL-2 1946 Technical Dept. (Public) => Topic started by: AG-51_Cobraj on September 22, 2011, 05:59:29 PM
		
			
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				config.ini explanation
 
 
 [il2]
 describes game
 
 title=Il2-Sturmovik Forgotten Battles
 describes game
 
 hotkeys=HotKey game
 this determines whether the game uses hotkeys that are assigned in control section of hardware section of game setup
 
 [window]
 this describes how windows displays the game on screen
 
 width=1024
 resolution width in pixels set in display properties settings tab in windows
 
 height=768
 resolution height in pixels set in display properties settings tab in windows
 
 LCD native resolution not included as an option in FB/AEP/PF Enter your screen values here and Save and start your game.... (if you later open the IL-2 Setup and close it by clicking OK it will change the resolution to 640x480 16bit, unless you change it to something else via this IL-2 Setup.) You will need the following values as well
 
 change SaveAspect=0
 
 ChangeScreenRes=1
 
 EnableResize=0
 
 ColourBits=32
 resolution colour set in display properties settings tab in windows. Can be 16 or 32
 
 DepthBits=24
 Z buffer usage can be 16 or 24
 
 StencilBits=0
 Set in driver section of Il2FB hardware setup. Can be 0 or 8
 
 All the above deal with image quality. The higher the numbers for width and height then the more pixels will be used in the same area therefore the image will be more detailed. The larger the number of bits then the more detail there is per pixel so better image quality
 
 ChangeScreenRes=1
 allows the screen resolution to be changed in game. Can be 0 or 1
 
 FullScreen=1
 forces display to be full screen and not in a window. Can be 0 or 1
 
 DrawIfNotFocused=0
 setting to 1 allows watching the IL2 window in the background, while Alt-Tabbing out of the game. Quite useful for playing co-ops - if you crash and wait for the next mission to start, you can put IL-2 in the background and keep an eye on the mission progress, but at the same time start ranting about "my fav plane is porked" on the forums.
 
 EnableResize=0
 Enables user to change window size. can be 0 or 1
 must be 0 to allow lcds to fill screen
 
 EnableClose=1
 
 SaveAspect=1
 Forces 4:3 picture aspect. Can be 0 or 1
 Change SaveAspect=1 to SaveAspect=0 will remove some small black bars at the top and bottom of the screen you get without it on lcds
 
 Use3Renders=0
 Allows use of up to 3 screens. Can be 0 or 1
 
 [GLPROVIDER]
 This section comments on what 3D drivers you are using
 
 GL=Opengl32.dll
 It will either be openGL or Direct X depending on what you picked during setup.
 
 [GLPROVIDERS]
 Changed by running setup from start-programs-ubi-il2sturmovich-setup
 
 Open GL=Opengl32.dll
 
 DirectX=dx8wrap.dll
 
 [NET]
 This section deals with your settings for connecting to the internet
 
 speed=25000
 for multiplayer games.
 
 routeChannels=0
 
 serverChannels=31
 serverchannels indicates max allowable number of players
 
 localPort=21000
 port 21000 this will have to be enabled in your firewall to allow you to connect to web
 
 remotePort=21000
 This is Server's port that you connect. Hyper Lobby detects it automatically.
 
 SkinDownload=1
 SkinDownload= 1 allows skins to be used. 0 does not
 
 serverName=
 Name of own server
 
 serverDescription=
 Own description of server
 
 remoteHost=
 IP Internet address of the remote computer that one connects to
 
 localHost=
 IP internet address of the local computer that one connects to
 
 socksHost=
 
 checkServerTimeSpeed=1
 Compares master clock of server and client
 
 checkClientTimeSpeed=0
 
 checkTimeSpeedDifference=0.05
 Maximum difference of the master clock permitted (Maximum is 5%)
 Note spelling of differense is correct
 
 checkTimeSpeedInterval=5
 Maximum difference of the master clock permitted (Maximum is seconds)
 
 checkruntime=
 In order to set the client-side verification parameters you will need to manually edit here
 checkRuntime=0-no check is made (default);
 checkRuntime=1-quick check;
 checkRuntime=2-comprehensive check.
 
 [MaxLag]
 
 farMaxLagTime=10.0
 
 nearMaxLagTime=2.0
 
 cheaterWarningDelay=5.0
 Time until you are cheating warning
 
 cheaterWarningNum=-1
 Number of warnings until player is kicked. If at -1 autokick is deactivated.
 
 
 [chat]
 region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) Position and size of chat window
 
 msg0 =
 Contents of the message "0"
 
 adr0=ALL
 Receiver of the message "0" (all)
 
 msg1 =
 Contents of the message "1"
 
 adr1=MY ARMY
 Receiver of the message "1" (own side)
 
 autoLogDetail =
 On-Line Stat Messages
 
 The server hosting an on-line game may set the ‘level of detail’ of the server auto-generated stat messages. The level is set in the conf.ini file in the Il-2 folder, in section [chat], in the autoLogDetail key.Ex.:[chat]
 autoLogDetail = 3
 
 You can set the key to the following options:0 - disables all stat messages.1 - only player-vs-player kill messages are displayed.2 - displays player-vs-player, and AI-vs-player kill messages.3 - a lot of chit-chatting.
 
 [game]
 In game settings
 
 Arcade=0
 when at 1 changes display to show balloon speech from aircraft and arrow bullet strikes etc. Can be 1 or 0
 
 HighGore=0
 when at 1 changes display to show gore effects on a limited number of planes Can be 1 or 0
 This feature has been dsabled in recent versions of the game
 
 mapPadX=0.6689453
 mapPadX and mapPadY are position coordinates for the inflight map, they're nothing to do with padlock.They are a measure in fractions of full screen width from left of screen (mapPadX) and height from the top of the screen (mapPadY) for the top left corner of the map.
 
 mapPadY=-0.046875
 
 viewSet=32
 Snap view -Even number. Pan view Odd number.
 
 Intro=0
 when at 1 runs intro movie at game launch
 
 NoSubTitles=0
 (Subtitles for pilots' voices; 1 = none, 0 = all) At top of screen
 
 SubTitlesLines=3
 Number of lines for sub-titles
 
 NoChatter=0
 (Radio chatter; 1 = none, 0 = all) To hear pilots voices
 
 NoHudLog=0
 HUD text messages and warnings; 1 = none, 0 = all At side of screen
 
 NoLensFlare=0
 (Lens flare effects; 1 = none, 0 = all)
 
 iconTypes=3 allows user to change what is displayed in icons when enabled these are available from key bind in control section.
 
 Icon Settings: You can change your icon types and distances by typing these variables in console in game the command syntax is: mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR] [DOT ] [RANGE ] [TYPE ] [ID ] [NAME ]
 
 FRIENDLY or FOE keywords define which party the following parameters apply to the aircraft of the viewer's army, or the aircraft of the hostile armies.
 
 The following keys define the distance at which the appropriate icon is enabled:
 
 COLOR: The distance at which icons take the color of the inbound plane’s army. Icons farther away will be drawn in grey.
 
 DOT: The distance at which the “dot” plane marker becomes visible.
 
 RANGE: The distance at which the distance measurement appears in the icon.
 
 TYPE: The distance at which the airplane model or model family becomes visible.
 
 ID: The distance at which the tactical number is visible.
 
 NAME: The distance at which the aircraft’s pilot name is visible (if it is driven by a human pilot).
 
 mp_dotrange DEFAULT restores the Pacific Fighters predefined icon setup.
 
 mp_dotrange run without parameters prints the current icon setup ranges (which may be issued by both client and server).
 
 e.g mp_dotrange FRIENDLY COLOR 0.1 DOT 15 RANGE 5 TYPE 0.1 ID 0.1 NAME 2.5
 
 This will give you friendly info at Aircraft dot at 15km range at 5km Pilot name 2.5km all other at 100metres
 
 eventlog=eventlog.lst
 describes where eventlog is written=n to is enabled
 
 eventlogkeep=0
 0 when 0, every mission overwrites the event log file, so it contains the last mission only. when 1, it writes an eventlog continuously, keeping log for all missions you fly
 
 3dgunners=1
 For 3d gunners in PF will effect frame rate =0 turns them off
 
 Typeclouds=
 TypeClouds=0 - standard clouds
 TypeClouds=1 - improved quality clouds
 
 [HotKey game]
 describes keys assigned during play
 
 PrintScreen=
 ScreenShot
 
 P=pause
 
 Pause=pause
 
 [HotKey gui]
 
 Escape=activate
 This line needs to be in config to end missions, For some reason, this line very often disappears when patching is done.
 
 [HookViewFly Config]
 this section is how your view moves in external view
 
 timeFirstStep=2.0
 Time until aircraft passes camera
 
 deltaZ=10.0
 Angle of camera to aircraft
 
 [HookView]
 The camera origins are fixed but the distances you may be able to change for the [Hook View] and [Hook View Fly] sections
 
 MouseLeft=Len
 
 [HookView Config]
 
 AzimutSpeed=0.1
 
 TangageSpeed=0.1
 
 LenSpeed=1.0
 
 MinLen=1.0
 (closest distance from a given object while in camera view)
 
 DefaultLen=20.0
 (Default distance from object when using external views)
 
 MaxLen=3000.0
 (Max distance from camera you can zoom out, I have mine set to 50000 which is 50km. Nice for finding stuff if you die!)
 
 Speed=6
 (speed of mouse zoom and pan, higher is faster)
 
 [HotKey builder]
 these are key assignments when using the mission builder
 
 
 [MouseXYZ]
 This section concerns the variables for mouse control
 The mouse is generally used as a viewing device either in game or when viewing tracks
 
 [HotKey Console]
 This section deals with console . There is a console help section in forums at www.airwarfare.com for full list of commands. In the console you can change most of the config parameters while in game.
 
 Shift Tab=Activate
 The console is where you can type commands to the game. In this default setting you press shift +tab to show console
 
 [Console]
 The console is where you can type commands to the game.
 In the default key setting you press shift +tab to show console
 
 The most common use is fps START SHOW to display FPS
 
 In the console you can change most of the config parameters while in the game.
 
 HISTORY=1024
 Number of lines permitted in console
 
 HISTORYCMD=1024
 
 LOAD=console.cmd
 
 SAVE=console.cmd
 
 LOG=0
 Here logs are disabled but you can save them by setting to 1 if you wish the console will then be saved to a text file for you to view later.
 
 LOGTIME=0
 
 LOGFILE=log.lst
 
 LOGKEEP=0
 
 [sound]
 This section deals with sound settings in game most are determined in the in game hardware setup sound section
 
 SoundUse=1
 
 SoundEngine=1
 
 Speakers=1
 0=Default 1=Headphones 2=Desktop speakers 3=Quadraphonic 4=Surround
 
 Placement=0
 0=Default 1=Small 2=Narrow 3=Wide
 
 SoundFlags.reversestereo=0
 
 RadioFlags.Enabled=1
 
 RadioEngine=2
 Radio volume
 
 MusicVolume=8
 Music volume
 
 ObjectVolume=14
 Object volume
 
 MusState.takeoff=1
 Takeoff music can be 1 or 0
 
 MusState.inflight=1
 Inflight music can be 1 or 0
 
 MusState.crash=1
 Crash music can be 1 or 0
 
 MasterVolume=12
 Main volume
 
 NumChannels=2
 0=Default 1=8 2=16 Best for quality vs. performance 3=32 Beware of performance hit!
 
 [rts]
 This section is for input controls for mouse and joystick
 
 ;ProcessAffinityMask=1
 
 IL-2 supports two processors using the ProcessAffinityMask in the conf.ini. There's little documentation from Maddox Games about how you're supposed to use it, though.
 
 ProcessAffinityMask=1 Core1 (default) or
 ProcessAffinityMask=2 Core2 or
 ProcessAffinityMask=3 Core1+2
 
 You must remove the semicolon in order to run this command Basically tells IL-2 which core(s)to run on. There appears to be no consensus that running IL-2 on two cores shows any tangible difference.
 One more thing to add. With the Semicolon in place you essentially have the same as:
 ProcessAffinityMask=0 which also uses both cores so it's the same as =3.
 
 EDIT BY StG77_HaDeS
 Actually you HAVE to set game to use Only 1 core to have better FPS and considerable LESS stuttering.
 
 mouseUse=2
 
 joyUse=1
 can be 1 or 0
 
 trackIRUse=1
 TrackIR is a piece of hardware that moves view when you move your head. This line also has to be in file if you use niewview a program that helps you get better control of your hat switch
 
 DisableIME=0
 
 locale=
 Set menu and HUD message language to other than English, e.g., German (de) or Russian (ru) or Hungarian (hu)
 
 [rts_mouse]
 
 SensitivityX=1.0
 the higher the value the more sensitive movement in x axis
 
 SensitivityY=1.0
 the higher the value the more sensitive movement in y axis
 
 Invert=0
 Inverts mouse movement
 
 SensitivityZ=1.0
 the higher the value the more sensitive movement in z axis
 
 [rts_joystick]
 Joystick settings are found in hardware setup in game See Tully's Joystick section for full instructions on setting up your joystick.
 
 X=0 1 4 9 16 25 36 49 64 81 100 0
 Each axis has 12 entries. The first is the dead zone ( 0 to 50) the last is filtering ( 0 to 100)
 
 Y=0 1 4 9 16 25 36 49 64 81 100 0
 If all values set to 100, IL-2 software does not do any "curving"
 
 [Render_DirectX]
 This section is for your video card and how its features are used in the game.
 Most use OPENGL as the game was optimized for this so all comments are in this section.
 See Video card section in IL2 optimization guide for explanation of terms
 
 [Render_OpenGL]
 This section is for your video card and how its features are used in the game.
 See Video card section in IL2 optimization guide for explanation of terms
 
 As Far as I Know the Text variables are all set in hardware setup program and depend on your card.
 
 TexQual=3
 3= normal
 2= reduced by factor of 2
 1= reduced by factor of 4 0 = reduced by factor of 8.
 Only need to reduce for older graphics cards of 16mb or less.
 
 TexMipFilter=1
 0=None
 1=Bilinear (fastest)
 2=Trilinear (Improves quality with little sacrifice in speed)
 3=anisotrophic (Best quality but slower)
 
 TexCompress=2
 0=No compression best quality
 1=16bit conversion
 2=S3TC compression, best Performance. with little worse texture quality
 
 TexFlags.UseDither=1
 
 TexFlags.UseAlpha=0
 
 TexFlags.UseIndex=0
 
 TexFlags.PolygonStipple=1
 
 TexFlags.UseClampedSprites=0
 
 TexFlags.DrawLandByTriangles=1
 
 TexFlags.UseVertexArrays=1
 
 TexFlags.DisableAPIExtensions=0
 
 TexFlags.ARBMultitextureExt=1
 
 TexFlags.TexEnvCombineExt=1
 
 TexFlags.SecondaryColorExt=1
 
 TexFlags.VertexArrayExt=1
 
 TexFlags.ClipHintExt=0
 
 TexFlags.UsePaletteExt=0
 
 TexFlags.TexAnisotropicExt=0
 
 TexFlags.TexCompressARBExt=1
 must be activated if S3TC compression is used
 
 TexFlags.TexEnvCombine4NV=1
 
 TexFlags.TexEnvCombineDot3=1
 
 TexFlags.DepthClampNV=1
 
 TexFlags.SeparateSpecular=1
 
 TexFlags.TextureShaderNV=1
 
 HardwareShaders=0
 Must be 1 to activate Perfect mode.
 
 Shadows=1
 
 The lower the value in this section the less detailed these appear but game runs faster e.g
 If you suspect trees or forests may cause the frame rate to drop, try lowering the Forestparameter in the conf.ini to 1, or even 0 (that would make forest appear in less detail, but render faster).
 
 The only ones I have adjusted are water, Forest and Effects.
 
 Specular=2
 
 SpecularLight=2
 
 DiffuseLight=2
 
 DynamicalLights=1
 
 MeshDetail=2
 
 VisibilityDistance=2
 
 Sky=2
 Forest=1
 LandShading=2
 LandDetails=2
 
 LandGeom=2
 TexLarge=0 High-resolution airplane textures (0/1)
 0= low resolution, fewer memory needs, faster
 1= quality, improves textures more memory need, slower
 
 TexLandQual=3
 TexLandLarge=0 High-resolution land textures (0/1) 0= low resolution, fewer memory needs, faster 1= quality, improves textures more memory need, slower
 
 VideoSetupId=15
 
 0 - Safe Settings
 1 - Default Settings
 2 - Maximum Settings
 3 - NVidia GeForce 6800/6600/FX/4/3
 4 - NVidia GeForce 5200..5900 - 1.x Shaders
 5 - NVidia GeForce 4MX
 6 - NVidia GeForce 2 GTS/MX/256
 7 - NVidia Riva TNT2
 8 - ATI Radeon X800/9800/9700/9600/9500
 9 - ATI Radeon 8500/9000
 10 - ATI Radeon
 11 - Intel 915/925 (GMA900)
 12 - Kyro II
 13 - Matrox G400
 14 - 3dfx Voodoo 3
 15 - 3dfx Voodoo 5
 16 - S3 Savage 4
 17
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				This configuration file is a documentation of their entries in the IL-2- conf.ini. This file is located in the root directory of IL-2. 
 
 [IL2]
 
 title = IL2-Sturmovik Forgotten Battles
 Game title - Display Name of il2fb.exe
 hotkeys = HotKey game Reference to the HotKeys
 
 [Window]
 
 width = 1024 Window / screen width in pixels
 height = 768 Window / screen height in pixels
 ColourBits = 32 Color depth in bits (16/32)
 Recommendation: 32
 DepthBits = 24 Accuracy of depth information (ZBuffer) (16/24)
 Recommendation: 24
 StencilBits = 8 Size of the stencil buffer in bits (0 /
 Recommendation: 8
 ChangeScreenRes = 1 change screen resolution permit (other than desktop resolution) (0 / 1)
 Recommended: 1
 Full Screen = 1 Full screen or window mode (0 / 1)
 Recommended: 1
 DrawIfNotFocused = 0 Refresh the image, even if the window in the background (0 / 1)
 Recommended: 0
 EnableResize = 0 Change window size to allow (0 / 1)
 Recommended: 0
 EnableClose = 1 "Close" button in the window display mode (0 / 1)
 Recommended: 1
 SaveAspect = 1 Aspect Ratio 4:3 force (0 / 1)
 Recommended: 0
 Use3Renders = 0 Use of three screens (Multi-Display)
 eg for Parhelia Graphics (0 / 1)
 Recommended: 0
 
 [GLPROVIDER]
 
 GL = Opengl32.dll
 Current Renderer, OpenGL or DirectX
 (Opengl32.dll/dx8wrap.dll)
 Recommendation: Opengl32.dll
 
 [GLPROVIDERS]
 
 Open GL = Opengl32.dll Possible renderer, OpenGL
 (Not changed)
 DirectX = dx8wrap.dll Possible renderer, DirectX
 (Not changed)
 
 [NET]
 
 Settings for network transmission.
 speed = 5000 Network transmission speed
 Defaults are:
 9.6K - 900
 14.4k - 1500
 28.8k - 3000
 56k - 5000
 ISDN - 10000
 DSL - 25000
 LAN - 100000
 route Channels = 0
 server = 31 Channels Maximum number of possible client connections = number of players
 local port = 21000 Local network port through which communicates the simulation
 remote port = 21000 Remote network port on the manufactures Il-2, the connection
 SkinDownload = 1 Enable transfer of the camouflage pattern
 serverName = No Name Name of your server
 server Description = Own server description
 remoteHost = Address of the computer that is connected to the
 localhost = Local IP address on the links to be taken forward.
 Recommendation: No entry if only one NIC is installed
 socksHost =
 check server Time Speed = 1 Anti Cheat measure compares clock from server to client.
 check client Time Speed = 1 see above
 checkTimeSpeedDifferense = 0.05 Maximum allowed difference of the clock (5%)
 checkTimeSpeedInterval = 5 Period in which the difference is allowed (5 seconds)
 checkRuntime = To define the test parameters on the client side you need to edit the "conf.ini" file before you start the game.
 Open the file with a text editor, find the [NET], fill in the line "checkRuntime line =" a 0, 1 or 2 and then save the file.
 0 = off
 1 = full
 2 = fast
 Recommended: 1
 
 ***Note to checkRuntime = 2 : Sometime different versions of Windows OS can cause a problem to CheckRunTime = 2 as is the case when the server runs XP and the client is running Vista.
 
 [MaxLag]
 
 farMaxLagTime = 5.0 Defines the maximum delay (in seconds) between two received packets from a particular client. A delay that lasts longer than this time, is considered a "warp"
 nearMaxLagTime = 2.0 Defines the maximum allowable time lag for an aircraft in a vulnerable position, or if it is regarded as a risk for a hostile aircraft.
 cheaterWarningDelay = 5.0 Time, similar to the warning message ("It is gescheatet") appears in seconds
 cheaterWarningNum =- 1 Defines the number of warnings before the player is ejected from the game ("kicked") will be. The car-Kicking is disabled if the value is set to -1.
 Recommended: 1
 
 [Chat]
 
 region = (dx = 0.83, dy = 0.12, x = 0.07, y = 0.0) Position and size of the chat window
 msg0 = Need support Content of the message "0"
 Understood msg1 =! Content of the message "1"
 msg2 = enemy to 12 Clock Content of the message "2"
 adr0 = ALL First entry of the recipient list (All)
 adr1 = MY ARMY Second entry of the recipient list (My page)
 ADR2 = TO Hansi Third entry of the recipient list, only "Hansi" receives message
 Ensure that the correct upper / lower case spelling of the callsign!
 autoLogDetail = 3 Entered manually if not present.
 Detail in the white chat server generated messages such as "a player shoots from Player2"
 0 - disabled.
 1 - only player-vs.-player shooting down reports.
 2 - player vs. player and AI-vs-player kill messages.
 3 - Lots of messages.
 Recommendation: 3
 
 [Game]
 
 Arcade = 0 Arcade mode off / on
 Displays results and white arrows hit points, and KI-balloons (0 / 1)
 Recommended: 0
 HighGore = 0 Blood effects in cockpit (0 / 1)
 Recommended: User preference.
 mapPadX = 0.6689453 Position of the map (x and y coordinate)
 The card can be moved in the air while pressing both mouse buttons.
 mapPadY =- 0.046875
 viewSet = 35 View snap (even number) / Pan View (odd number)
 Intro = 0 Intro video play after starting the game off / on (0 / 1)
 Recommended: 0
 NoSubTitles = 0 "Subtitle" to the AI voice on / off (0 / 1)
 Recommended: User preference.
 SubTitlesLines = 3 Entered manually if not present.
 Number of lines for subtitles, also limits of resolution
 Recommendation: 3
 NoChatter = 0 AI speech on / off (0 / 1)
 Recommended: User preference.
 NoHudLog = 0 Text display of control functions (throttle, damage condition, etc) (0 / 1)
 Recommended: User preference.
 NoLensFlare = 0 Sun Glare, 1 = off, 0 = On (0 / 1)
 Recommended: 1
 iconTypes = 1 Type of HUD-icons 0 = off 1 = 2 distance = distance + Player Name 3 = distance + Aircraft + Player Name (0/1/2/3)
 Recommendation: 0 (Full Real) or 3 (unless server has activated icons)
 eventlog = eventlog.lst Name of the log files of mission data
 eventlogkeep = 0 Logfile expand with new messages (1) or always override (0) (0 / 1)
 Recommended: 1
 3dgunners = 1 Entered manually if not present.
 Ship and Flak gunner avatars visible. (0 / 1)
 Recommended: 1
 Clear Cache = 0 Entered manually if not present.
 Graphics cache when exiting the game empty. Important when using the IL-2 Mat manager. (0 / 1)
 Recommended: 0
 TypeClouds = 1 Entered manually if not present.
 Enables new types of clouds from version 4.0. (0 / 1)
 Recommended: 1
 
 [Device Link]
 
 Settings for data export. Section must be added manually. For more information in the file DeviceLink.txt
 port = 21100 Port number for exporting data
 Recommendation: User preference.
 IPS = 127.0.0.1 Access to specific IP addresses limit.
 Recommendation: Separate IP/127.0.0.1
 host = 127.0.0.1 Choose a network adapter to use.
 
 [HotKey game]
 
 PrintScreen = ScreenShot creates a screenshot in. tga
 P = pause offset by pressing the P key the game in pause mode
 Pause = pause added the game by pressing the Pause button in pause mode
 
 [HotKey gui]
 
 Escape = activate Menu button. The entry must be present to leave on missions using "ESC".
 
 [HookViewFly Config]
 
 HookView means the camera when activated external views
 timeFirstStep = 2.0 Time until the aircraft expected to be the camera (F3) happened
 Recommendation: 4.0
 deltaZ = 10.0 Angle of the flyby camera (F3) to the plane (0 = It flies on one, whichever is greater, it flies by =)
 
 [HookView]
 
 MouseLeft = Len Pivoting with the left mouse button
 
 [HookView Config]
 
 Yaw Speed = 0.1
 TangageSpeed = 0.1
 LenSpeed = 1.0
 Minlen = 1.0 Minimum distance to the object
 DefaultLen = 20.0 Standard distance to the object
 MaxLen = 3000.0 Maximum distance from the camera to the object (in exterior views)
 Speed = 6 Speed of the view pans
 Recommendation: 12 or higher
 
 [HotKey builder]
 
 Includes the extended mission editor used keyboard combinations.
 MouseLeft = objectMove Left mouse button and hold to move the selected object
 Mouse Right = popupmenu Opens the context menu of the object
 Enter = FreeView In 3D mode, so at that location allows a free pivoting point of view. Useful if you want to look at the placement of objects
 Shift MouseLeft = worldZoom Free zoom function for a selected area
 Alt MouseLeft select = + no function
 Mouse Right = select-Alt no function
 Alt Ctrl = unselect no function
 PageDown = change + Next object
 PageUp = change- Previous object
 End = change + + no function
 Home = change - no function
 Ctrl + = insert MouseLeft Insert new object instance.
 Insert = insert +
 NumPad-0 = insert +
 F = fill Press the "F" is used in the "destruction" mode area to highlight the chosen degree of destruction
 Ctrl + Mouse Right = delete Two of the three entries delete "+" can be removed to avoid accidental deletions.
 NumPad .= delete +
 Delete = delete +
 Backspace = cursor
 Tab = cursor
 F10 = land hides the landscape, visible only means airports and clouds
 F11 = onland No effect
 NumPad-= normalLand
 NumPad + = Toland
 NumPad-5 = reset Angles Block number 5 is the default orientation of an object to the east again.
 NumPad-8 = resetTangage90
 NumPad-7 = stepAzimut-5 With the keys on the numeric keypad to selected objects are rotated around its own axis.
 NumPad-4 = stepAzimut-15
 NumPad-1 = stepAzimut-30
 NumPad-9 = stepAzimut5
 NumPad-6 = stepAzimut15
 NumPad-3 = stepAzimut30
 
 [MouseXYZ]
 
 F1 = SpeedSlow Slow speed of moving objects. Suitable for fine positioning.
 F2 = SpeedNormal Normal speed.
 F3 = SpeedFast High speed of moving objects over large distances.
 Mouse Right = XYmove Object in X-and Y-axis move, so move on the 'ground'.
 Mouse Right = F4 Zmove Selected object in the Z-axis (height shift). Only works with smoke and light objects.
 Mouse Middle = AMOV Closer to the object up or further away.
 Mouse Right = F5 AMOV Selected object in pitch (rotate without function).
 F6 = Right Mouse TMOV
 F7 = Right Mouse Kmove Selected object around the longitudinal axis turning (without function).
 
 [MouseXYZ Config]
 
 RealTime = 1
 
 [HotKey Console]
 
 Shift Tab = Activate Enables the system console
 
 [Console]
 
 HISTORY = 1024 Number of lines in console course
 HISTORYCMD = 1024 Number of lines in the course of the command input in the console
 LOAD = console.cmd Loading the console progression from this file
 SAVE = console.cmd Speicherungsort course of the console
 LOG = 0 Create log file
 LOGTIME = 0 Timestamp register (0 | 1)
 Recommended: 1
 LOGFILE = log.lst Log file name
 LOGKEEP = 0 Log expand (1) or always override (0) (0 | 1)
 Recommended: 1
 
 [Sound]
 
 SoundUse = 1
 0 = no sound use (maybe for pure graphics benchmark)
 1 = sound use
 Sound Engine = 1
 Speakers = 0
 Placement = 0 Lautspecherpositionierung
 SoundFlags.reversestereo = 0 Stereo channel swap
 RadioFlags.Enabled = 0
 Radio Engine = 2 Volume of the radio messages
 Music Volume = 8 Volume of the music
 Object volume = 14 Volume of objects
 MusState.takeoff = 1 Start playing the music
 MusState.inflight = 1 Playing music during the flight
 MusState.crash = 1 Playing music after crash
 MusFlags.play = 0 Play music
 Master Volume = 14 Master volume
 Attenuation = 7
 Sound Mode = 1 3D mode (0/1/2/3)
 0 = Standard
 1 = minimal
 2 = balanced
 3 = full
 Sampling Rate = 0 Quality of the samples (0/1/2)
 0 = Standard
 1 = 22 050 Hz
 2 = 44100 Hz
 NumChannels = 2
 SoundExt.occlusions = 0 EAX -specific setting
 Cockpit cushions external sound design
 SoundFlags.hardware = 1 Hardware (enableEAX 1.0/2.0/3.0 etc.)
 SoundFlags.streams = 1
 SoundFlags.duplex = 1
 SoundExt.acoustics = 0 EAX -specific setting,
 Reverberation effects
 SoundExt.volumefx = 0 EAX -specific setting
 SoundFlags.voicemgr = 0
 SoundFlags.static = 1
 Voice Volume = 12
 Channels = 2
 SoundExt.extrender = 0
 SoundFlags.bugscorrect = 0
 SoundSetupId = 8
 ActivationLevel = 0.02
 Preemphasis = 0.85
 RadioLatency = 0.5
 AGC = 1
 PTTMode = 1
 SoundFlags.UseRadioChatter = 0
 SoundFlags.AutoActivation = 0
 RadioFlags.PTTMode = 0
 RadioFlags.PlayClicks = 0
 ActLevel = 11
 MicLevel = 12
 SoundFlags.forceEAX1 = 0 | 1
 1 =EAX 1.0 force on.
 
 [Rts]
 
 ; ProcessAffinityMask = 1
 *** NOTE *** You can use a ; (semi colon) at the beginning of any line to remark (REM) it out so that Il-2 will not read that line.
 ProcessAffinityMask = 1
 Allows for the user to assign 1 or more processors for use by IL-2.
 
 ***See my article on Processor Affinity Settings***
 
 Processor Affinity Explained by me
 viewtopic.php?f=30&t=29178
 
 mouseUse = 2
 0 = no mouse use
 1 = Windows cursor
 2 = IL2-pointer
 Value 1 is recommended for remote desktop, control mouse is the only way possible.
 joyUse = 1 Joystick use (0 / 1)
 Recommended: 1
 trackIRUse = 1 Track IR use (0 / 1)
 DisableIME = 0
 locale = en Language version (de = German | French fr = | s, other values or no entry = English)
 See also:Change language
 
 [Rts_mouse]
 
 SensitivityX = 1.0 Sensitivity of the mouse control in X-direction. The higher the value, the more sensitive the controller. (> 0)
 SensitivityY = 1.0 Sensitivity of the mouse control in the Y direction. The higher the value, the more sensitive the controller. (> 0)
 Invert = 0 Reverses the sense of direction of the mouse Y-axis. Affects the control of the sniper, but not on the user interface. (0 / 1)
 
 [Rts_joystick]
 
 X = 0 1 4 9 16 25 36 49 64 81 100 0
 Y = 0 1 4 9 16 25 36 49 64 81 100 0
 Z = 0 10 20 30 40 50 60 70 80 90 100
 RZ = 0 10 20 30 40 50 60 70 80 90 100 0
 FF = 0
 U = 0 10 20 30 40 50 60 70 80 90 100 0
 V = 0 10 20 30 40 50 60 70 80 90 100 0
 Adjustment of the joystick axes.
 For each axis there are 12 values, the first describes the size of the zero zone (values 0-50), the last of the strength of the filtering (0-100).
 The 10 represent values in between the linearity of the stick movement in 10% values. (Each 0-100) all these values are 100, then the stick movement 100% linear. If the first on "10," IL2 response in 10% Stickauslenkung with 10% from 10% Ruderauslenkung.
 The line FF = 0 is the force feedback switch. (0 = disabled, 1 = active)
 1X = 0 10 20 30 40 50 60 70 80 90 100 0
 1Y = 0 10 20 30 40 50 60 70 80 90 100 0
 1Z = 0 10 20 30 40 50 60 70 80 90 100 0
 1RZ = 0 10 20 30 40 50 60 70 80 90 100 0
 1U = 0 10 20 30 40 50 60 70 80 90 100 0
 1V = 0 10 20 30 40 50 60 70 80 90 100 0
 1RX = 0 10 20 30 40 50 60 70 80 90 100 0
 1RY = 0 10 20 30 40 50 60 70 80 90 100 0
 1X1 = 0 0 10 20 30 40 50 60 70 80 90 100 0
 1Y1 = 0 0 10 20 30 40 50 60 70 80 90 100 0
 1RX1 = 0 10 20 30 40 50 60 70 80 90 100 0
 1RZ1 = 0 10 20 30 40 50 60 70 80 90 100 0
 1U1 = 0 10 20 30 40 50 60 70 80 90 100 0
 1V1 = 0 10 20 30 40 50 60 70 80 90 100 0
 1X2 = 0 10 20 30 40 50 60 70 80 90 100 0
 1Y2 = 0 10 20 30 40 50 60 70 80 90 100 0
 Only the values of the axes of the first controller in the Windows Game Controller menu can be changed with the hardware setup. You start with a prominent first
 The lines starting with 1X1, 1Y1, 1RX1, 1RZ1 etc., stand for the axes of the input device with ID 2
 Are still connected to other game controllers, there are the rows 1X2, 1Y2, 1RX2, 1RZ2 etc., for the Windows ID3 and ongoing. However, these are modifiable only through the conf.ini.
 
 [Render_DirectX]
 
 This graphic settings are only effective if the DirectX mode is selected.
 TexQual = 3 3 = Normal Textures
 2 = To a factor of 2 smaller textures
 1 = To a factor of 4 smaller textures
 0 = To factor 8 smaller textures
 At low texture memory of graphics card (16MB or less) should see an improvement.
 Use of option 1 or 0 in today's newer graphics cards is unlikely due to the amount of RAM they now use.
 TexMipFilter = 2 Type of Mipmapfilterung
 (1/2/3)
 1 = bilinear (fast)
 2 = trilinear (better quality, no speed penalty
 3 = anisotropic (best quality, slow)
 TexCompress = 2 Type of texture compression
 (0/1/2)
 0 = no compression (best quality)
 1 = 16bit conversion (unsuitable)
 2 = S3TC compression, best performance at slightly lower texture quality.
 TexFlags.UseDither = 1 Smooth the color transitions in 16-bit color depth
 TexFlags.UseAlpha = 0
 TexFlags.UseIndex = 0
 TexFlags.PolygonStipple = 1
 TexFlags.UseClampedSprites = 0
 TexFlags.DrawLandByTriangles = 1
 TexFlags.UseVertexArrays = 1
 TexFlags.DisableAPIExtensions = 0
 TexFlags.ARBMultitextureExt = 1
 TexFlags.TexEnvCombineExt = 1
 TexFlags.SecondaryColorExt = 1 Main effect disappears in the game: At 0, the upper two-dimensional layer of clouds
 TexFlags.VertexArrayExt = 1
 TexFlags.ClipHintExt = 0
 TexFlags.UsePaletteExt = 0
 TexFlags.TexAnisotropicExt = 1 Specifies if mipmaps are filtered specifically
 0 = filter mipmaps faster but with lower quality
 1 = best quality
 Impact of this option is closely linked to TexMipFilter
 TexFlags.TexCompressARBExt = 1 Must be enabled if compression is used S3TC
 
 TexFlags.TexEnvCombine4NV = 1 ATI Cards = 0 Nvidia Cards = 1
 TexFlags.TexEnvCombineDot3 = 1
 TexFlags.DepthClampNV = 1 ATI Cards = 0 Nvidia Cards = 1
 TexFlags.SeparateSpecular = 1
 TexFlags.TextureShaderNV = 1 ATI Cards = 0 Nvidia Cards = 1
 
 Hardware Shaders = 0 Enable "perfect" mode (0 = disabled | 1)
 Activation leads to water with higher pixel shader Appearance and Visibility of the landscape and new trees
 
 Shadows = 1 Shadow quality (0 = disabled | 1 | 2)
 Specular = 2
 SpecularLight = 2
 DiffuseLight = 2
 DynamicalLights = 1 Dynamic lighting
 MeshDetail = 2 Level of Detail objects in play (0 = Lego (TM) | 1 = log | 2 = normal)
 VisibilityDistance = 3 Visibility
 
 Sky = 1 Representation of clouds
 0 = no clouds (only available offline)
 1 = less clouds
 2 = normal clouds
 Forest = 1 Quality of the forest representation (0 = disabled | 1 | 2)
 If hardware shader is set = 1, it is also the option 3
 The different textures of layered forests are again increased, and trees in the city are replaced (on newer cards usually faster).
 LandShading = 1 Level of detail of the landscape lighting (0 = disabled | 1 | 2)
 From 3 are building shadow
 Special case occurs with hardware shaders = 1, there seems no difference 0-2 to give (except FB / ACE cloud shadows)
 Country Details = 2 (0 | 1 | 2)
 Soil textures in detail Tieflug be diverse.
 
 LandGeom = 3 Sets the Horizon view and distance. 1=low quality with sharp edge with pop-up horizon, 3=High quality, far distance with gradual fog fade. (1|2|3)
 Recommended: User preference, but limited by GPU.
 TexLarge = 1 High-resolution textures plane off / on (0 / 1)
 0 = low resolution, less memory, faster
 1 = high-resolution textures, better quality, more memory footprint, slow
 TexLandQual = 3 General level of detail of land textures (0 | 1 | 2 | 3)
 TexLandLarge = 0 High-resolution landscape textures from / to (0 / 1)
 0 = low resolution, less memory, faster
 1 = high-resolution textures, better quality, more memory footprint, slow
 
 VideoSetupId = 17 specifies the default graphics card in IL2setup, 17 = Customize
 
 ForceShaders1x = 0 Shader version 1.x of force / to (0 / 1)
 Option for low-Shader2 graphics cards (eg GeForce FX series)
 Polygon Offset =- Factor 00:15
 Polygon Offset =- 3.0 Units Change, the aerodrome from a height no more flicker
 Water = 0 Water quality representation in Perfect Mode
 (0/1/2/3)
 0 = No reflections except clouds
 1 = Simple + wave reflection shadow
 2 = 1 + wave reflections realistic shadows + Weather-waves
 3 = as 2 + 3 animated water Shader
 from Patch 4.03:
 0 or 1 - No changes in version 4.03
 2 = in this mode corresponds Water = 3 runs, but also on ATI graphics cards with the chipsets 9800, X800, X1800 and later models
 3 = faster render mode with Vertex Shader 3.0 (NVIDIA 6600 and later models)
 4 = improved display quality with Vertex Shader 3.0 (NVIDIA 6800 and later models)
 
 Effects = 0
 0 = (explosion) without shadow effects
 1 = (explosion) effects with shadows
 2 = (explosion) effects for future hardware
 
 [Render_OpenGL]
 
 This graphic settings are only effective if the OpenGL mode is selected.
 TexQual = 3 3 = Normal Textures
 2 = To a factor of 2 smaller textures
 1 = To a factor of 4 smaller textures
 0 = To factor 8 smaller textures
 At low texture memory of graphics card (16MB or less) should see an improvement.
 Use of option 1 or 0 in today's newer graphics cards is unlikely due to the amount of RAM they now use.
 TexMipFilter = 2 Type of Mipmapfilterung
 (1/2/3)
 1 = bilinear (fast)
 2 = trilinear (better quality, no speed penalty
 3 = anisotropic (best quality, slow)
 TexCompress = 2 Type of texture compression
 (0/1/2)
 0 = no compression (best quality)
 1 = 16bit conversion (unsuitable)
 2 = S3TC compression, best performance at slightly lower texture quality.
 TexFlags.UseDither = 1 Smooth the color transitions in 16-bit color depth
 TexFlags.UseAlpha = 0
 TexFlags.UseIndex = 0
 TexFlags.PolygonStipple = 1 1 = emulated shadow transparency in stencil buffer disabled (disabled if StencilBits = 0 under [window]), recommendation = 0
 TexFlags.UseClampedSprites = 0 1 = limiting polygon count, Sprite objects and effects that recommendation = 0
 TexFlags.DrawLandByTriangles = 1 1 = representation of the landscape surface in simple triangle geometry, recommendation = 0
 TexFlags.UseVertexArrays = 1 1 = geometry calculation of the objects on Vertex Arrays | For ATI cards from the 3000 series recommended setting = 0 (Fixed graphic error)
 TexFlags.DisableAPIExtensions = 0 1 = disable extensions of the video driver, recommendation = 0
 TexFlags.ARBMultitextureExt = 1
 TexFlags.TexEnvCombineExt = 1
 TexFlags.SecondaryColorExt = 1 Main effect disappears in the game: At 0, the upper two-dimensional layer of clouds
 TexFlags.VertexArrayExt = 1 On ATI cards from the 3000 series recommended setting = 0 (Fixed graphic error)
 TexFlags.ClipHintExt = 0
 TexFlags.UsePaletteExt = 0
 TexFlags.TexAnisotropicExt = 1 Specifies if mipmaps are filtered specifically
 0 = filter mipmaps faster but with lower quality
 1 = best quality
 Impact of this option is closely linked to TexMipFilter
 TexFlags.TexCompressARBExt = 1 Must be enabled if compression is used S3TC
 
 TexFlags.TexEnvCombine4NV = 1 ATI Cards = 0 Nvidia Cards = 1
 TexFlags.TexEnvCombineDot3 = 1
 TexFlags.DepthClampNV = 1 ATI Cards = 0 Nvidia Cards = 1
 TexFlags.SeparateSpecular = 1
 TexFlags.TextureShaderNV = 1 ATI Cards = 0 Nvidia Cards = 1
 
 Hardware Shaders = 0 Enable "perfect" mode (0 = disabled | 1)
 Activation leads to water with higher pixel shader Appearance and Visibility of the landscape and new trees
 
 Shadows = 1 Shadow quality (0 = disabled | 1 | 2)
 Specular = 2
 SpecularLight = 2
 DiffuseLight = 2
 DynamicalLights = 1 Dynamic lighting
 MeshDetail = 2 Level of Detail objects in play (0 = Lego (TM) | 1 = log | 2 = normal)
 VisibilityDistance = 3 Visibility
 
 Sky = 1 Representation of clouds
 0 = no clouds (only available offline)
 1 = less clouds
 2 = normal clouds
 Forest = 1 Quality of the forest representation (0 = disabled | 1 | 2 |3 )
 If hardware shader is set = 1, option 3 is also available.
 The different textures of layered forests are again increased, and trees in the city are replaced (on newer cards usually faster).
 LandShading = 1 Level of detail of the landscape lighting (0 = disabled | 1 | 2)
 From 3 are building shadow
 Special case occurs with hardware shaders = 1, there seems no difference 0-2 to give (except FB / ACE cloud shadows)
 Country Details = 2 (0 | 1 | 2)
 Soil textures of ground are more diverse.
 
 LandGeom =3 | LandGeom = 3 Two normal Visibility
 3 Improved Visibility
 Patch from 4.09m Visibility is the 36km to 72km in fine and clear weather increased from.
 Note: This mode is not performance optimized: (on low-end PCs can Freezes and low frame rate) may occur. This new feature works only in graphics mode "perfect". There is also the possibility of display problems with clouds and cloud shadows at a greater distance (restriction of the basic engine).
 
 TexLarge = 1 High-resolution plane textures off / on
 (0 / 1)
 0 = low resolution, less memory, faster
 1 = high-resolution textures, better quality, more memory footprint, slow
 TexLandQual = 3 General level of detail of land textures (0 | 1 | 2 | 3)
 TexLandLarge = 0 High-resolution landscape textures from / to
 (0 / 1)
 0 = low resolution, less memory, faster
 1 = high-resolution textures, better quality, more memory footprint, slow
 
 VideoSetupId = 17 specifies the default graphics card in IL2setup, 17 = Customize
 
 ForceShaders1x = 0 Shader version 1.x of force / to (0 / 1)
 Option for low-Shader2 graphics cards (eg GeForce FX series)
 Polygon Offset =- Factor 00:15
 Polygon Offset =- 3.0 Units Change, the aerodrome from a height no more flicker
 Water = 0 Water quality of representation in Perfect Mode
 (0/1/2/3)
 0 = No reflections except clouds
 1 = Simple + wave reflection shadow
 2 = 1 + wave reflections realistic shadows + Weather-waves
 3 = as 2 + 3 animated water Shader
 from Patch 4.03:
 = 0 or 1 - No changes in version 4.03
 2 = in this mode corresponds Water = 3 runs, but also on ATI graphics cards with the chipsets 9800, X800, X1800 and later models
 3 = faster render mode with Vertex Shader 3.0 (NVIDIA 6600 and later models)
 4 = improved display quality with Vertex Shader 3.0 (NVIDIA 6800 and later models)
 
 Effects = 0
 0 = (explosion) without shadow effects
 1 = (explosion) effects with shadows
 2 = (explosion) effects for future hardware
 
 [ DGEN ]
 This entry is not present by default . You can add it to influence the creation of the generated campaigns.
 
 GroundIntensity = High / Low ( medium = default) Number of moving ground objects
 CampaignAI = Normal Can the AI
 MissionDistance = nn Length of the routes nn ( expressed in kilometers)
 CampaignDifficulty = Easy To change the difficulty level of the campaign.
 AirIntensity = Low / High ( Default = medium ) To set a number of aircraft and aircraft associations
 Flights Random = 5 max. Number of not participating in the actual mission, additional schools
 MaxFLAK = 10 000-100 ; number of generated flak from the launch site and target
 UseParkedPlanes = 1 = 1 means that places will be equipped with parked aircraft
 HistoricalRanks = 1 = 1 means historic ranks
 MaxBomberSkill = 2
 NoAirfieldHighlight = 1 = 0 means that more seats be equipped with Flak
 NoBadWeather = 0 = 1 means that you do not fly in bad weather
 CampaignLength = VeryLong = Long , Medium , Short, VeryShort ; Specifies the length in campaign missions.